Winter Camp Future Society / History / XIII / Winter Camp XIII History
Winter Camp XIII History
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Cold air flooded the valleys of D-A as Winter Camp XIII got off to a slow start. A backwards day mixed up the Winter Campers early in the weekette such that three meals were held in the evening on the second day. The enthusiasm grew, however, as a very successful service project was completed in removing the walk-ins at the kitchen.
Gadgetry culminated with the first computerized latrine monitor in the universe. The computer controlled access to the latrine, as well as keeping a record of each user's personal accomplishments. Latrine invaders were met with an ear piercing alarm.
New meal themes, keeping with tradition, included a high speed meal, a crude meal, a slow motion snack, a monochrome lunch, a future snack, a beggar's banquet, a sleeping Indian breakfast, and a deli meal. A special sense of elegance was exhibited during the Emily Post Dinner, as the participants provided a rare showing of manners.
While not all scheduled activities were held during the busy Winter Camp schedule, two new events included a Zan Tec's game and the Osvath wiring maze. A good bit of snow on the ground provided for several active winter sports.
Winter camp once again became the highlight of a five day year. Each Arrowman knew that after Winter Camp, he had a period of oblivion in which to prepare for the next five day year.
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