Winter Camp Future Society / History / 2017 Activity Details
2017 Activity Details
Congregate At Bollman's House
| Description: |
Everyone meets at the ancestral home of the Bollmen to arrange carpooling to camp. |
| Basics: |
None Available |
| Equipment: |
None Available |
Card Draft
| Description: |
Pick cards to be used in the market game. |
| Basics: |
There will be a pool of cards available and the teams will select them for use in creating their market inventions. |
| Equipment: |
Market cards. |
4-Way Dodgeball
| Description: |
Dodgeball is an easy activity where everyone can feel like they have a chance. |
| Basics: |
If a ball bounces it is dead -- it can't cause an out. If you are hit by a ball, you are out. If your thrown ball is caught, you are out. You can block a ball with a ball in your hand. The court is divided into quadrants and teams can't leave their quadrant. |
| Equipment: |
Balls |
Will It Stick?
| Description: |
Throw all manner of sharp objects at a target in hopes of sticking them. |
| Basics: |
Throw all manner of sharp objects at a target in hopes of sticking them so they don't bounce off or fall to the ground. |
| Equipment: |
None Available |
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| Description: |
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| Instructions: |
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Baking
| Description: |
Mixing, kneading, and waiting for the bread to be ready to bake. |
| Basics: |
Campers work in teams to prepare and bake loaves of bread and possibly other baked goods like cookies or cakes. This time is used to knead bread, wait for it to rise, knead more, let rise again, and finally bake. There is some waiting in htis process. |
| Equipment: |
None Available |
Papier Mache
| Description: |
Teams create constructs using wet newspaper. |
| Basics: |
Teams create constructs using wet newspaper. |
| Equipment: |
None Available |
Quiet Time
| Description: |
Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time. |
| Preparation: |
Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed. |
| Basics: |
Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment. |
| Equipment: |
None Available |
Cross-Country Golf
| Description: |
The Winter Camp classic par 62 hole |
| Preparation: |
Rangers/Campmaster should be consulted to determine if the lake is considered safe, prior to the event so we can declare the lakes out of bounds if necessary. |
| Basics: |
Test your skills on our Par 62 course. Teams tee off at the Beaver Creek Skills building and attempt to put the ball in the cup, which is located at the nearby BC Field Sports area. |
| Instructions: |
- The game is played as teams, with a fixed rotation, kind of like batting order in baseball.
- If a player can strike the ball again without moving his/her feet, then they can take a free stroke; this is the Rand Rule.
- Most other rules are the same as reqular golf.
|
| Equipment: |
Golf Balls Golf Clubs Tees Golf Bag |
Quest For The Grail
| Description: |
Players follow directions to find the holy grail. |
| Basics: |
Players follow directions to find the holy grail. |
| Equipment: |
None Available |
Uncle Ethan's Craft Hour
| Description: |
We make something cool with guidance from Uncle Ethan. |
| Basics: |
We make something cool with guidance from Uncle Ethan. |
| Equipment: |
Depends on the project. |
Capture The Objective
| Description: |
he classic Winter Camp sized game of Capture the Flag is back. Plays much like Capture the Flag except we add additional treasures to be stolen and if you're caught, it just costs your team points. After two hours of play, whichever has scored the most (or least) points is the winning team. |
| Basics: |
This game is played with points. Getting captured costs your team points. Stealing a treasure earns you points. Making a capture earns points. Stealing the objective is a lot of points. |
| Equipment: |
Objects to serve as treasure. Object to be the objective. Hole punch to mark captures. ID card to get punched if caught. |
Market Game
| Description: |
Players use their resources to barter for lunch. |
| Basics: |
Players use their resources to barter for lunch |
| Equipment: |
None Available |
Quiet Time
| Description: |
Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time. |
| Preparation: |
Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed. |
| Basics: |
Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment. |
| Equipment: |
None Available |
Service Project
| Description: |
Provide labor for a project to improve camp as designated by the ranger staff |
| Preparation: |
Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks. |
| Basics: |
Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better). |
| Instructions: |
Stay safe and work hard. |
| Equipment: |
Rangers will let us know if there are any tools they recommend. |
Service Project
| Description: |
Provide labor for a project to improve camp as designated by the ranger staff |
| Preparation: |
Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks. |
| Basics: |
Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better). |
| Instructions: |
Stay safe and work hard. |
| Equipment: |
Rangers will let us know if there are any tools they recommend. |
Game Festival
| Description: |
We make space and time available to play a variety of tabletop board and role-playing games. |
| Basics: |
Various games, no real structure |
| Equipment: |
Boardgames RPG Rulebooks
|
Quiet Time
| Description: |
Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time. |
| Preparation: |
Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed. |
| Basics: |
Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment. |
| Equipment: |
None Available |
Raw Deal Readiness
| Description: |
Pretty sure this has something to do with wrestling. I think campers were to create their own wrestler or manager personas |
| Basics: |
Each camper creates a name and backstory for his wrestling persona. Bonus points for trademark clothing or signature moves. |
| Equipment: |
None Available |
Silly Walk
| Description: |
Who has the silliest walk? (Python-themed). |
| Basics: |
Who has the silliest walk? (Python-themed). |
| Equipment: |
None Available |
Not Being Seen
| Description: |
Players attempt not to be seen and are marked with smoke bombs when found. |
| Basics: |
Players attempt not to be seen and are marked with flour if spotted. Later, there are ground flames in spots where people were found. |
| Equipment: |
None Available |
Time Capsule
| Description: |
There are several parts to this activity, but the core is that we bury something and several years later we dig it up |
| Preparation: |
Campers need to be prepared for a hike on a steep slope. Equipment should be carried which allows the safe collection of candles at the end of the hike. This includes flashlights, thick gloves, and appropriate containers. |
| Basics: |
We find some items we think would be significant, including perhaps a letter to your future self. They are loaded in the capsule which is buried with some pomp and circumstance. Hopefully 5 years later, we dig it up so you can see what you sent yourself. |
| Equipment: |
Tape Wrench Capsule Things to bury
|
Time Capsule
| Description: |
There are several parts to this activity, but the core is that we bury something and several years later we dig it up |
| Preparation: |
Campers need to be prepared for a hike on a steep slope. Equipment should be carried which allows the safe collection of candles at the end of the hike. This includes flashlights, thick gloves, and appropriate containers. |
| Basics: |
We find some items we think would be significant, including perhaps a letter to your future self. They are loaded in the capsule which is buried with some pomp and circumstance. Hopefully 5 years later, we dig it up so you can see what you sent yourself. |
| Equipment: |
Tape Wrench Capsule Things to bury
|
Casino Night
| Description: |
Players are issued chips and then get a chance to test their skill at a variety of gambling tables. Usually, we include blackjack, roulette, poker, craps, and Volkswagen racing. We even had Banco one year (pretty much like blackjack, but cool enough for James Bond). |
| Basics: |
Rules are based on Casino games. The evening rules are that you can gamble until the casino closes or you go broke. |
| Equipment: |
Table Layouts chips cards roulette wheel deck shoes plenty of dealers. |
Quiet Time
| Description: |
Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time. |
| Preparation: |
Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed. |
| Basics: |
Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment. |
| Equipment: |
None Available |
Religious Service (Indoor)
| Description: |
A Scout is Reverent |
| Basics: |
Everyone who wants to should attend. Those not attending should not interfere with the activity. |
| Equipment: |
Winter Camp Book of Worship. |
Burn The Witch!
| Description: |
Set creations from earlier in the week ablaze. |
| Basics: |
Earlier in the week we created papier-mache constructs and for this event, we set them ablaze. |
| Equipment: |
Accelerants might make it more fun. |
Cabin Cleaning
| Description: |
Clean the cabins and put away camp and personal gear in preparation for departure. |
| Basics: |
If it's dirty, clean it. Do your share. |
| Equipment: |
Cleaning supplies. |
Depart For Home
| Description: |
Pack your things, we're headed home! |
| Basics: |
None Available |
| Equipment: |
None Available |