Winter Camp Future Society / History / 2004 Activity Details
2004 Activity Details
Congregate At Bollman's House
| Description: |
Everyone meets at the ancestral home of the Bollmen to arrange carpooling to camp. |
| Basics: |
None Available |
| Equipment: |
None Available |
Depart For Camp
| Description: |
Gentlepersons, start your engines! We're on our way to Winter Camp. |
| Basics: |
None Available |
| Equipment: |
None Available |
Orientation
| Description: |
Explain camp to the new and remind the old of the rules. |
| Preparation: |
We should have an agenda for the meeting and probably a list of teams to distribute. For those who haven't received them yet, binders should also be on hand. |
| Basics: |
Explain camp to the new and remind the old of the rules. Introduce everyone and divide into teams for the week. Create Duty Roster. |
| Equipment: |
None Available |
Trek From Independence
| Description: |
Simulate the wagon trip out west with a camp wagon. |
| Basics: |
Simulate the wagon trip out west with a camp wagon. It is filled with some gear and pushed from the main gate to the Beaver Creek building to mark the start of camp. |
| Equipment: |
Camp wagon. |
Free Time
| Description: |
Nap, play games, whatever; it's free time! |
| Basics: |
None Available |
| Equipment: |
None Available |
Arrowmen Bingo
| Description: |
Arrowmen are given a card with descriptions of campers. They get the card signed in a spot of their choice and it becomes their random card for a later bingo game. |
| Basics: |
There is a list of qualities and/or nicknames. Arrowmen meet people who meet those criteria and get them to sign. Later we play Bingo by calling out real names with the goal of getting 5 in a row. Sometimes we play for other things as well like corners or cover alls. |
| Equipment: |
Cards with quality list. Bingo chips. Prizes. |
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Quiet Time
| Description: |
Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time. |
| Preparation: |
Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed. |
| Basics: |
Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment. |
| Equipment: |
None Available |
Service Project
| Description: |
Provide labor for a project to improve camp as designated by the ranger staff |
| Preparation: |
Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks. |
| Basics: |
Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better). |
| Instructions: |
Stay safe and work hard. |
| Equipment: |
Rangers will let us know if there are any tools they recommend. |
Service Project
| Description: |
Provide labor for a project to improve camp as designated by the ranger staff |
| Preparation: |
Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks. |
| Basics: |
Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better). |
| Instructions: |
Stay safe and work hard. |
| Equipment: |
Rangers will let us know if there are any tools they recommend. |
Free Time
| Description: |
Nap, play games, whatever; it's free time! |
| Basics: |
None Available |
| Equipment: |
None Available |
Group Projects
| Description: |
Each group is assigned a project based on the camp theme. |
| Basics: |
Each group is assigned a project based on the camp theme. It could be a machine, a camp tool, a pioneering project whatever. Ideally their goal is broad enough to allow them to make their own decisions. |
| Equipment: |
Highly dependent on the projects assigned. |
Quiet Time
| Description: |
Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time. |
| Preparation: |
Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed. |
| Basics: |
Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment. |
| Equipment: |
None Available |
Cross-Country Golf
| Description: |
The Winter Camp classic par 62 hole |
| Preparation: |
Rangers/Campmaster should be consulted to determine if the lake is considered safe, prior to the event so we can declare the lakes out of bounds if necessary. |
| Basics: |
Test your skills on our Par 62 course. Teams tee off at the Beaver Creek Skills building and attempt to put the ball in the cup, which is located at the nearby BC Field Sports area. |
| Instructions: |
- The game is played as teams, with a fixed rotation, kind of like batting order in baseball.
- If a player can strike the ball again without moving his/her feet, then they can take a free stroke; this is the Rand Rule.
- Most other rules are the same as reqular golf.
|
| Equipment: |
Golf Balls Golf Clubs Tees Golf Bag |
Free Time
| Description: |
Nap, play games, whatever; it's free time! |
| Basics: |
None Available |
| Equipment: |
None Available |
Projects And Competition
| Description: |
Teams show off their projects and choose a favorite. |
| Basics: |
Teams work together to build a project from their assortment of stuff. Once projects are completed, everyone explains their project and there's a vote to determine the best project. |
| Equipment: |
None Available |
Hobby Demo
| Description: |
This will be the chance for everyone to show off the skills they've acquired as they've pursued their previous year's hobby. Bragging rights will likely be awarded for best presentation, best execution, and best pursuit |
| Basics: |
Demo last year's and select some new ones |
| Equipment: |
Hobby Form |
Deadeye Contest
| Description: |
Attempt to shoot or throw for accuracy. |
| Basics: |
Attempt to shoot or throw for accuracy. |
| Equipment: |
Something to throw: knives, hatchets, or spears seem good. |
Leg Wrestling
| Description: |
Two players lay on their backs facing opposite directions. They intertwine arms, then lift their legs three times. On the third time, they lock legs and try to either force the other one to flip. |
| Basics: |
Two players lay on their backs facing opposite directions. They intertwine arms, then lift their legs three times. On the third time, they lock legs and try to either force the other one to flip. |
| Equipment: |
None |
Quiet Time
| Description: |
Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time. |
| Preparation: |
Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed. |
| Basics: |
Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment. |
| Equipment: |
None Available |
Jail Construction & Testing & Murder Interviews
| Description: |
A jail is built while others answer questions to set up the Murder Game. |
| Basics: |
A jail is built while others answer questions to determine their guilt on innocence in a crime. |
| Equipment: |
Probably we'd make this a pioneering activity and would need rope. |
Ranch Hand Games
| Description: |
Hold a round of games that might be skills one would need to live in the Old West. |
| Basics: |
Hold a round of games that might be skills one would need to live in the Old West. We could have a range of games like- Beer Mug Slide -- for length of slide and for aim
- Calf Rope - throw a loop of rope to catch a calf
- Horse theft - make a course with things to go through, have a herd in it and score based on how much of the herd you grab and bring back in the right length of time.
- Brawl - use foam chairs and jugs and have a big fight; score points for each hit you land on your foes
- Hat toss - throw your hat on the hook
- Card Game with Flush and Straight and Pair - we could play stud or draw
|
| Equipment: |
None Available |
Fair Trial
| Description: |
A mock trial for the murder game. |
| Basics: |
A kangaroo court presides over the accused from the Murder Game. |
| Equipment: |
Gavel for the judge. "Bible" to swear in witnesses. |
First Class Hanging
| Description: |
Punishment is meted for the Murder game. |
| Basics: |
Whatever punishment has been determined by the judge must no be endured by those found guilty. This has included eating spicy or gross things, cleaning the cabin, and being put in a prison constructed for that purpose. |
| Equipment: |
Varies based on punishment. |
Time Capsule
| Description: |
There are several parts to this activity, but the core is that we bury something and several years later we dig it up |
| Preparation: |
Campers need to be prepared for a hike on a steep slope. Equipment should be carried which allows the safe collection of candles at the end of the hike. This includes flashlights, thick gloves, and appropriate containers. |
| Basics: |
We find some items we think would be significant, including perhaps a letter to your future self. They are loaded in the capsule which is buried with some pomp and circumstance. Hopefully 5 years later, we dig it up so you can see what you sent yourself. |
| Equipment: |
Tape Wrench Capsule Things to bury
|
Casino Night
| Description: |
Players are issued chips and then get a chance to test their skill at a variety of gambling tables. Usually, we include blackjack, roulette, poker, craps, and Volkswagen racing. We even had Banco one year (pretty much like blackjack, but cool enough for James Bond). |
| Basics: |
Rules are based on Casino games. The evening rules are that you can gamble until the casino closes or you go broke. |
| Equipment: |
Table Layouts chips cards roulette wheel deck shoes plenty of dealers. |
Quiet Time
| Description: |
Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time. |
| Preparation: |
Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed. |
| Basics: |
Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment. |
| Equipment: |
None Available |
Frisbee Ultimate
| Description: |
Somewhere between football and soccer |
| Basics: |
Each team has a goal line which the other team tries to psss. The frisbee is thrown and whichever team catches it tries to move towards the goal and score a point. You can only take three steps when catching and only if you were already moving. If the frisbee hits the ground, the team which didn't throw it last takes possession at that point. Defenders must stand at arm's length from the current thrower. |
| Equipment: |
Fribees and pylons to mark boundaries. |
Free Time
| Description: |
Nap, play games, whatever; it's free time! |
| Basics: |
None Available |
| Equipment: |
None Available |
Cabin Cleaning
| Description: |
Clean the cabins and put away camp and personal gear in preparation for departure. |
| Basics: |
If it's dirty, clean it. Do your share. |
| Equipment: |
Cleaning supplies. |
Depart For Home
| Description: |
Pack your things, we're headed home! |
| Basics: |
None Available |
| Equipment: |
None Available |