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2004 Activity Details

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Winter Camp Future Society / History / 2004 Activity Details

2004 Activity Details

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Congregate At Bollman's House

Description: Everyone meets at the ancestral home of the Bollmen to arrange carpooling to camp.
Basics: None Available
Equipment: None Available

Depart For Camp

Description: Gentlepersons, start your engines! We're on our way to Winter Camp.
Basics: None Available
Equipment: None Available

Orientation

Description: Explain camp to the new and remind the old of the rules.
Preparation: We should have an agenda for the meeting and probably a list of teams to distribute. For those who haven't received them yet, binders should also be on hand.
Basics: Explain camp to the new and remind the old of the rules. Introduce everyone and divide into teams for the week. Create Duty Roster.
Equipment: None Available

Trek From Independence

Description: Simulate the wagon trip out west with a camp wagon.
Basics: Simulate the wagon trip out west with a camp wagon. It is filled with some gear and pushed from the main gate to the Beaver Creek building to mark the start of camp.
Equipment: Camp wagon.

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Arrowmen Bingo

Description: Arrowmen are given a card with descriptions of campers. They get the card signed in a spot of their choice and it becomes their random card for a later bingo game.
Basics: There is a list of qualities and/or nicknames. Arrowmen meet people who meet those criteria and get them to sign. Later we play Bingo by calling out real names with the goal of getting 5 in a row. Sometimes we play for other things as well like corners or cover alls.
Equipment: Cards with quality list.
Bingo chips.
Prizes.

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Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Service Project

Description: Provide labor for a project to improve camp as designated by the ranger staff
Preparation: Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks.
Basics: Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better).
Instructions: Stay safe and work hard.
Equipment: Rangers will let us know if there are any tools they recommend.

Service Project

Description: Provide labor for a project to improve camp as designated by the ranger staff
Preparation: Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks.
Basics: Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better).
Instructions: Stay safe and work hard.
Equipment: Rangers will let us know if there are any tools they recommend.

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Group Projects

Description: Each group is assigned a project based on the camp theme.
Basics: Each group is assigned a project based on the camp theme. It could be a machine, a camp tool, a pioneering project whatever. Ideally their goal is broad enough to allow them to make their own decisions.
Equipment: Highly dependent on the projects assigned.

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Cross-Country Golf

Description: The Winter Camp classic par 62 hole
Preparation: Rangers/Campmaster should be consulted to determine if the lake is considered safe, prior to the event so we can declare the lakes out of bounds if necessary.
Basics: Test your skills on our Par 62 course. Teams tee off at the Beaver Creek Skills building and attempt to put the ball in the cup, which is located at the nearby BC Field Sports area.
Instructions:
  1. The game is played as teams, with a fixed rotation, kind of like batting order in baseball.
  2. If a player can strike the ball again without moving his/her feet, then they can take a free stroke; this is the Rand Rule.
  3. Most other rules are the same as reqular golf.
Equipment: Golf Balls
Golf Clubs
Tees
Golf Bag

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Projects And Competition

Description: Teams show off their projects and choose a favorite.
Basics: Teams work together to build a project from their assortment of stuff. Once projects are completed, everyone explains their project and there's a vote to determine the best project.
Equipment: None Available

Hobby Demo

Description: This will be the chance for everyone to show off the skills they've acquired as they've pursued their previous year's hobby. Bragging rights will likely be awarded for best presentation, best execution, and best pursuit
Basics: Demo last year's and select some new ones
Equipment: Hobby Form

Deadeye Contest

Description: Attempt to shoot or throw for accuracy.
Basics: Attempt to shoot or throw for accuracy.
Equipment: Something to throw: knives, hatchets, or spears seem good.

Leg Wrestling

Description: Two players lay on their backs facing opposite directions. They intertwine arms, then lift their legs three times. On the third time, they lock legs and try to either force the other one to flip.
Basics: Two players lay on their backs facing opposite directions. They intertwine arms, then lift their legs three times. On the third time, they lock legs and try to either force the other one to flip.
Equipment: None

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Jail Construction & Testing & Murder Interviews

Description: A jail is built while others answer questions to set up the Murder Game.
Basics: A jail is built while others answer questions to determine their guilt on innocence in a crime.
Equipment: Probably we'd make this a pioneering activity and would need rope.

Ranch Hand Games

Description: Hold a round of games that might be skills one would need to live in the Old West.
Basics: Hold a round of games that might be skills one would need to live in the Old West. We could have a range of games like
  • Beer Mug Slide -- for length of slide and for aim
  • Calf Rope - throw a loop of rope to catch a calf
  • Horse theft - make a course with things to go through, have a herd in it and score based on how much of the herd you grab and bring back in the right length of time.
  • Brawl - use foam chairs and jugs and have a big fight; score points for each hit you land on your foes
  • Hat toss - throw your hat on the hook
  • Card Game with Flush and Straight and Pair - we could play stud or draw
Equipment: None Available

Fair Trial

Description: A mock trial for the murder game.
Basics: A kangaroo court presides over the accused from the Murder Game.
Equipment: Gavel for the judge.
"Bible" to swear in witnesses.

First Class Hanging

Description: Punishment is meted for the Murder game.
Basics: Whatever punishment has been determined by the judge must no be endured by those found guilty. This has included eating spicy or gross things, cleaning the cabin, and being put in a prison constructed for that purpose.
Equipment: Varies based on punishment.

Time Capsule

Description: There are several parts to this activity, but the core is that we bury something and several years later we dig it up
Preparation: Campers need to be prepared for a hike on a steep slope. Equipment should be carried which allows the safe collection of candles at the end of the hike. This includes flashlights, thick gloves, and appropriate containers.
Basics: We find some items we think would be significant, including perhaps a letter to your future self. They are loaded in the capsule which is buried with some pomp and circumstance.
Hopefully 5 years later, we dig it up so you can see what you sent yourself.
Equipment: Tape
Wrench
Capsule
Things to bury

Casino Night

Description: Players are issued chips and then get a chance to test their skill at a variety of gambling tables. Usually, we include blackjack, roulette, poker, craps, and Volkswagen racing. We even had Banco one year (pretty much like blackjack, but cool enough for James Bond).
Basics: Rules are based on Casino games. The evening rules are that you can gamble until the casino closes or you go broke.
Equipment: Table Layouts
chips
cards
roulette wheel
deck shoes
plenty of dealers.

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Frisbee Ultimate

Description: Somewhere between football and soccer
Basics: Each team has a goal line which the other team tries to psss. The frisbee is thrown and whichever team catches it tries to move towards the goal and score a point. You can only take three steps when catching and only if you were already moving. If the frisbee hits the ground, the team which didn't throw it last takes possession at that point. Defenders must stand at arm's length from the current thrower.
Equipment: Fribees and pylons to mark boundaries.

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Cabin Cleaning

Description: Clean the cabins and put away camp and personal gear in preparation for departure.
Basics: If it's dirty, clean it. Do your share.
Equipment: Cleaning supplies.

Depart For Home

Description: Pack your things, we're headed home!
Basics: None Available
Equipment: None Available