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2000 Activity Details

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2000 Activity Details

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Planning
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Congregate At Bollman's House

Description: Everyone meets at the ancestral home of the Bollmen to arrange carpooling to camp.
Basics: None Available
Equipment: None Available

Depart For Camp

Description: Gentlepersons, start your engines! We're on our way to Winter Camp.
Basics: None Available
Equipment: None Available

4-Way Volleyball

Description: 2 Nets criss-cross creating a nice X. One team is in each side and the game is played much like volleyball
Preparation: Prior to the nets erection, the field should be inspected for hazards like holes or rocks which could result in injuries. If the field can't be cleared, then a different location should be selected.
Basics: Mostly plays just like volleyball
Instructions:
  1. There are four teams instead of two, and two nets are placed across each other to form an X
  2. Scoring starts at 0 and teams get a point every time they make a mistake
  3. Score fifteen points and you're out
  4. Dead courts (areas left vacant by a team being eliminated) are out of bounds
  5. Service is by the team counter-clockwise from the team making the error
  6. We rotate courts any time any team reaches a score divisible evenly by four
  7. If there are only two teams left, they must move to diagonally opposite courts (the Haubenstricker amendment).
Equipment: Nets
Volleyball
Stakes
Hammer
Rope

Snow Soccer

Description: Soccer is a game played with a round ball which is mostly kicked but can also be hit with just about any body part except the hand and arms. The goal is to put the ball in the opponent's net more often than they put it in yours before the game ends.
Basics: Players try to put the ball in the opponent's goal. They can hit or move the ball with just about any body part except their hand/arm.
Equipment: Soccer Ball
Net or Goal Marker
Sideline Markers.

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Sim City Market

Description: We hold a combination carnival/street fair.
Basics: Basically, we have a simulation marketplace of sorts where everyone sells some sort of thing, like cookies, or renting out use of a video game machine, or bed making or anything that they can think of to do. Then we give everyone a specific amount of fake money and they interact in this market place. The person has to sell whatever their selling and has to decide when to sell it (as opposed to when to be out buying other people's stuff) and how much to charge and how to advertise and so forth. They also have to pay taxes to a tax collector (someone who will keep this money separate from their own) they have to rent space to set up shop and so forth. We actually did this in my fifth grade class and it was a lot of fun.
Equipment: None Available

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Service Project

Description: Provide labor for a project to improve camp as designated by the ranger staff
Preparation: Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks.
Basics: Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better).
Instructions: Stay safe and work hard.
Equipment: Rangers will let us know if there are any tools they recommend.

Service Project

Description: Provide labor for a project to improve camp as designated by the ranger staff
Preparation: Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks.
Basics: Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better).
Instructions: Stay safe and work hard.
Equipment: Rangers will let us know if there are any tools they recommend.

Paper Airplane Contest

Description: Participants make a paper airplane and compete in various categories.
Basics: 1) Planes must be composed primarily of paper; glue, tape, and other items are allowed
2) Categories will include: Furthest Landing, Longest Flight, Best Looking, Coolest Flight Path, Most Creative Design
3) Other categories in recognition of special achievements may be added at the sole discretion of the judges.
Equipment: Paper
Scissors
Tape
Glue
Crayons/Markers

Hobby Demo

Description: This will be the chance for everyone to show off the skills they've acquired as they've pursued their previous year's hobby. Bragging rights will likely be awarded for best presentation, best execution, and best pursuit
Basics: Demo last year's and select some new ones
Equipment: Hobby Form

Bunny Slipper Relay

Description: Teams compete in a relay race. Each member of the team must complete one station, return to the base and pass the slippers to another competitor who will attempt the next station.
Basics: In this timed event, players must wear bunny slippers, then pass them to a teammate once they complete their event.
The events so far:

1) Santa Beard - must transport 20 balls (total) using face.
2) Rubber Band Shooting - must knock over 6 targets
3) Mini Bowling - must knock down 20 pins
4) Paddle Balling - must score 20 bounces (total)
5) Mechanical Puzzle solving - must solve two correctly
6) M&M Racing - must carry 1 M&M back to team using only a straw
7) Ballon Burst - must burst balloon by sitting on it
Equipment: Vaseline
Craft Sticks
Cotton Balls
Straws
M&Ms (plain)
Paddleball games ?
Balloons
Rubber Bands
Targets
Bunny Slippers
Mechanical Puzzles
Mini Bowling Set(s)

Bunny Slipper Relay

Description: Teams compete in a relay race. Each member of the team must complete one station, return to the base and pass the slippers to another competitor who will attempt the next station.
Basics: In this timed event, players must wear bunny slippers, then pass them to a teammate once they complete their event.
The events so far:

1) Santa Beard - must transport 20 balls (total) using face.
2) Rubber Band Shooting - must knock over 6 targets
3) Mini Bowling - must knock down 20 pins
4) Paddle Balling - must score 20 bounces (total)
5) Mechanical Puzzle solving - must solve two correctly
6) M&M Racing - must carry 1 M&M back to team using only a straw
7) Ballon Burst - must burst balloon by sitting on it
Equipment: Vaseline
Craft Sticks
Cotton Balls
Straws
M&Ms (plain)
Paddleball games ?
Balloons
Rubber Bands
Targets
Bunny Slippers
Mechanical Puzzles
Mini Bowling Set(s)

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Orientation

Description: Explain camp to the new and remind the old of the rules.
Preparation: We should have an agenda for the meeting and probably a list of teams to distribute. For those who haven't received them yet, binders should also be on hand.
Basics: Explain camp to the new and remind the old of the rules. Introduce everyone and divide into teams for the week. Create Duty Roster.
Equipment: None Available

Cross-Country Golf

Description: The Winter Camp classic par 62 hole
Preparation: Rangers/Campmaster should be consulted to determine if the lake is considered safe, prior to the event so we can declare the lakes out of bounds if necessary.
Basics: Test your skills on our Par 62 course. Teams tee off at the Beaver Creek Skills building and attempt to put the ball in the cup, which is located at the nearby BC Field Sports area.
Instructions:
  1. The game is played as teams, with a fixed rotation, kind of like batting order in baseball.
  2. If a player can strike the ball again without moving his/her feet, then they can take a free stroke; this is the Rand Rule.
  3. Most other rules are the same as reqular golf.
Equipment: Golf Balls
Golf Clubs
Tees
Golf Bag

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Spy Games

Description: A variety of double-naught spy competitions.
Basics: We create a number of activities which relate to double-naught spy techniques: sneaking, throwing, observing, etc. Teams get points based on their performance in the sub-games and the team with the most points wins.
Equipment: None Available

Capture The Objective

Description: he classic Winter Camp sized game of Capture the Flag is back. Plays much like Capture the Flag except we add additional treasures to be stolen and if you're caught, it just costs your team points. After two hours of play, whichever has scored the most (or least) points is the winning team.
Basics: This game is played with points.
Getting captured costs your team points.
Stealing a treasure earns you points.
Making a capture earns points.
Stealing the objective is a lot of points.
Equipment: Objects to serve as treasure.
Object to be the objective.
Hole punch to mark captures.
ID card to get punched if caught.

Spy Games

Description: A variety of double-naught spy competitions.
Basics: We create a number of activities which relate to double-naught spy techniques: sneaking, throwing, observing, etc. Teams get points based on their performance in the sub-games and the team with the most points wins.
Equipment: None Available

Casino Night

Description: Players are issued chips and then get a chance to test their skill at a variety of gambling tables. Usually, we include blackjack, roulette, poker, craps, and Volkswagen racing. We even had Banco one year (pretty much like blackjack, but cool enough for James Bond).
Basics: Rules are based on Casino games. The evening rules are that you can gamble until the casino closes or you go broke.
Equipment: Table Layouts
chips
cards
roulette wheel
deck shoes
plenty of dealers.

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Rumor Spreading

Description: Try to make everyone believe a lie about another camper.
Basics: Players draw a card which has a rumor (untrue) about another camper. They then spend the rest of the week trying to spread their rumor. On the last day, we vote on how many heard it and how many believe it.
Equipment: None Available

Agents Pursuit

Description: Teams of Rebels attempt to acquire components with which they can crash the Matrix. The Agents are trying to stop them.
Basics: The components are scattered across camp or probably best Sub Camp. The basic Idea is that teams race against the Agents of the Matrix to retrieve components, survive, eat lunch and return safe to BC. The emphasis is more on keeping moving, not trusting anyone but your team if you are a Rebel. Sort of a cross between CTO, Predator/Prey and Murder Clue. The goal would be for teams to have to keep moving, hiding, looking for the specified locations, eating lunch on the way.
Equipment: Components to crash the matrix.

Dodge The Bullet

Description: Dodgeball is an easy activity where everyone can feel like they have a chance.
Basics: If a ball bounces it is dead -- it can't cause an out.
If you are hit by a ball, you are out.
If your thrown ball is caught, you are out.
You can block a ball with a ball in your hand.
The court has a halfway point and teams can't cross it.
Equipment: Balls

Rumor Spreading

Description: Try to make everyone believe a lie about another camper.
Basics: Players draw a card which has a rumor (untrue) about another camper. They then spend the rest of the week trying to spread their rumor. On the last day, we vote on how many heard it and how many believe it.
Equipment: None Available

Oracle Fortune Telling

Description: None Available
Basics: None Available
Equipment: None Available

Time Capsule

Description: There are several parts to this activity, but the core is that we bury something and several years later we dig it up
Preparation: Campers need to be prepared for a hike on a steep slope. Equipment should be carried which allows the safe collection of candles at the end of the hike. This includes flashlights, thick gloves, and appropriate containers.
Basics: We find some items we think would be significant, including perhaps a letter to your future self. They are loaded in the capsule which is buried with some pomp and circumstance.
Hopefully 5 years later, we dig it up so you can see what you sent yourself.
Equipment: Tape
Wrench
Capsule
Things to bury

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Kickball

Description: Kickball is similar to baseball except it uses a playground ball and no gloves or bats.
Basics: Essentially the same as baseball, except for two things:
if the ball is given to the pitcher before the batter reaches first base, it is an out. A runner is also out if struck by the ball.
Equipment: Playground ball
Bases

Cabin Cleaning

Description: Clean the cabins and put away camp and personal gear in preparation for departure.
Basics: If it's dirty, clean it. Do your share.
Equipment: Cleaning supplies.

Depart For Home

Description: Pack your things, we're headed home!
Basics: None Available
Equipment: None Available