Winter Camp Future Society / History / 2000 Activity Details
2000 Activity Details
Congregate At Bollman's House
| Description: |
Everyone meets at the ancestral home of the Bollmen to arrange carpooling to camp. |
| Basics: |
None Available |
| Equipment: |
None Available |
Depart For Camp
| Description: |
Gentlepersons, start your engines! We're on our way to Winter Camp. |
| Basics: |
None Available |
| Equipment: |
None Available |
4-Way Volleyball
| Description: |
2 Nets criss-cross creating a nice X. One team is in each side and the game is played much like volleyball |
| Preparation: |
Prior to the nets erection, the field should be inspected for hazards like holes or rocks which could result in injuries. If the field can't be cleared, then a different location should be selected. |
| Basics: |
Mostly plays just like volleyball
|
| Instructions: |
- There are four teams instead of two, and two nets are placed across each other to form an X
- Scoring starts at 0 and teams get a point every time they make a mistake
- Score fifteen points and you're out
- Dead courts (areas left vacant by a team being eliminated) are out of bounds
- Service is by the team counter-clockwise from the team making the error
- We rotate courts any time any team reaches a score divisible evenly by four
- If there are only two teams left, they must move to diagonally opposite courts (the Haubenstricker amendment).
|
| Equipment: |
Nets Volleyball Stakes Hammer Rope |
Snow Soccer
| Description: |
Soccer is a game played with a round ball which is mostly kicked but can also be hit with just about any body part except the hand and arms. The goal is to put the ball in the opponent's net more often than they put it in yours before the game ends. |
| Basics: |
Players try to put the ball in the opponent's goal. They can hit or move the ball with just about any body part except their hand/arm. |
| Equipment: |
Soccer Ball Net or Goal Marker Sideline Markers. |
Free Time
| Description: |
Nap, play games, whatever; it's free time! |
| Basics: |
None Available |
| Equipment: |
None Available |
Sim City Market
| Description: |
We hold a combination carnival/street fair. |
| Basics: |
Basically, we have a simulation marketplace of sorts where everyone sells some sort of thing, like cookies, or renting out use of a video game machine, or bed making or anything that they can think of to do. Then we give everyone a specific amount of fake money and they interact in this market place. The person has to sell whatever their selling and has to decide when to sell it (as opposed to when to be out buying other people's stuff) and how much to charge and how to advertise and so forth. They also have to pay taxes to a tax collector (someone who will keep this money separate from their own) they have to rent space to set up shop and so forth. We actually did this in my fifth grade class and it was a lot of fun. |
| Equipment: |
None Available |
Quiet Time
| Description: |
Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time. |
| Preparation: |
Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed. |
| Basics: |
Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment. |
| Equipment: |
None Available |
Service Project
| Description: |
Provide labor for a project to improve camp as designated by the ranger staff |
| Preparation: |
Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks. |
| Basics: |
Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better). |
| Instructions: |
Stay safe and work hard. |
| Equipment: |
Rangers will let us know if there are any tools they recommend. |
Service Project
| Description: |
Provide labor for a project to improve camp as designated by the ranger staff |
| Preparation: |
Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks. |
| Basics: |
Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better). |
| Instructions: |
Stay safe and work hard. |
| Equipment: |
Rangers will let us know if there are any tools they recommend. |
Paper Airplane Contest
| Description: |
Participants make a paper airplane and compete in various categories. |
| Basics: |
1) Planes must be composed primarily of paper; glue, tape, and other items are allowed 2) Categories will include: Furthest Landing, Longest Flight, Best Looking, Coolest Flight Path, Most Creative Design 3) Other categories in recognition of special achievements may be added at the sole discretion of the judges.
|
| Equipment: |
Paper Scissors Tape Glue Crayons/Markers |
Hobby Demo
| Description: |
This will be the chance for everyone to show off the skills they've acquired as they've pursued their previous year's hobby. Bragging rights will likely be awarded for best presentation, best execution, and best pursuit |
| Basics: |
Demo last year's and select some new ones |
| Equipment: |
Hobby Form |
Bunny Slipper Relay
| Description: |
Teams compete in a relay race. Each member of the team must complete one station, return to the base and pass the slippers to another competitor who will attempt the next station. |
| Basics: |
In this timed event, players must wear bunny slippers, then pass them to a teammate once they complete their event. The events so far:
1) Santa Beard - must transport 20 balls (total) using face. 2) Rubber Band Shooting - must knock over 6 targets 3) Mini Bowling - must knock down 20 pins 4) Paddle Balling - must score 20 bounces (total) 5) Mechanical Puzzle solving - must solve two correctly 6) M&M Racing - must carry 1 M&M back to team using only a straw 7) Ballon Burst - must burst balloon by sitting on it
|
| Equipment: |
Vaseline Craft Sticks Cotton Balls Straws M&Ms (plain) Paddleball games ? Balloons Rubber Bands Targets Bunny Slippers Mechanical Puzzles Mini Bowling Set(s) |
Bunny Slipper Relay
| Description: |
Teams compete in a relay race. Each member of the team must complete one station, return to the base and pass the slippers to another competitor who will attempt the next station. |
| Basics: |
In this timed event, players must wear bunny slippers, then pass them to a teammate once they complete their event. The events so far:
1) Santa Beard - must transport 20 balls (total) using face. 2) Rubber Band Shooting - must knock over 6 targets 3) Mini Bowling - must knock down 20 pins 4) Paddle Balling - must score 20 bounces (total) 5) Mechanical Puzzle solving - must solve two correctly 6) M&M Racing - must carry 1 M&M back to team using only a straw 7) Ballon Burst - must burst balloon by sitting on it
|
| Equipment: |
Vaseline Craft Sticks Cotton Balls Straws M&Ms (plain) Paddleball games ? Balloons Rubber Bands Targets Bunny Slippers Mechanical Puzzles Mini Bowling Set(s) |
Quiet Time
| Description: |
Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time. |
| Preparation: |
Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed. |
| Basics: |
Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment. |
| Equipment: |
None Available |
Orientation
| Description: |
Explain camp to the new and remind the old of the rules. |
| Preparation: |
We should have an agenda for the meeting and probably a list of teams to distribute. For those who haven't received them yet, binders should also be on hand. |
| Basics: |
Explain camp to the new and remind the old of the rules. Introduce everyone and divide into teams for the week. Create Duty Roster. |
| Equipment: |
None Available |
Cross-Country Golf
| Description: |
The Winter Camp classic par 62 hole |
| Preparation: |
Rangers/Campmaster should be consulted to determine if the lake is considered safe, prior to the event so we can declare the lakes out of bounds if necessary. |
| Basics: |
Test your skills on our Par 62 course. Teams tee off at the Beaver Creek Skills building and attempt to put the ball in the cup, which is located at the nearby BC Field Sports area. |
| Instructions: |
- The game is played as teams, with a fixed rotation, kind of like batting order in baseball.
- If a player can strike the ball again without moving his/her feet, then they can take a free stroke; this is the Rand Rule.
- Most other rules are the same as reqular golf.
|
| Equipment: |
Golf Balls Golf Clubs Tees Golf Bag |
Free Time
| Description: |
Nap, play games, whatever; it's free time! |
| Basics: |
None Available |
| Equipment: |
None Available |
Spy Games
| Description: |
A variety of double-naught spy competitions. |
| Basics: |
We create a number of activities which relate to double-naught spy techniques: sneaking, throwing, observing, etc. Teams get points based on their performance in the sub-games and the team with the most points wins. |
| Equipment: |
None Available |
Capture The Objective
| Description: |
he classic Winter Camp sized game of Capture the Flag is back. Plays much like Capture the Flag except we add additional treasures to be stolen and if you're caught, it just costs your team points. After two hours of play, whichever has scored the most (or least) points is the winning team. |
| Basics: |
This game is played with points. Getting captured costs your team points. Stealing a treasure earns you points. Making a capture earns points. Stealing the objective is a lot of points. |
| Equipment: |
Objects to serve as treasure. Object to be the objective. Hole punch to mark captures. ID card to get punched if caught. |
Spy Games
| Description: |
A variety of double-naught spy competitions. |
| Basics: |
We create a number of activities which relate to double-naught spy techniques: sneaking, throwing, observing, etc. Teams get points based on their performance in the sub-games and the team with the most points wins. |
| Equipment: |
None Available |
Casino Night
| Description: |
Players are issued chips and then get a chance to test their skill at a variety of gambling tables. Usually, we include blackjack, roulette, poker, craps, and Volkswagen racing. We even had Banco one year (pretty much like blackjack, but cool enough for James Bond). |
| Basics: |
Rules are based on Casino games. The evening rules are that you can gamble until the casino closes or you go broke. |
| Equipment: |
Table Layouts chips cards roulette wheel deck shoes plenty of dealers. |
Quiet Time
| Description: |
Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time. |
| Preparation: |
Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed. |
| Basics: |
Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment. |
| Equipment: |
None Available |
Rumor Spreading
| Description: |
Try to make everyone believe a lie about another camper. |
| Basics: |
Players draw a card which has a rumor (untrue) about another camper. They then spend the rest of the week trying to spread their rumor. On the last day, we vote on how many heard it and how many believe it. |
| Equipment: |
None Available |
Agents Pursuit
| Description: |
Teams of Rebels attempt to acquire components with which they can crash the Matrix. The Agents are trying to stop them. |
| Basics: |
The components are scattered across camp or probably best Sub Camp. The basic Idea is that teams race against the Agents of the Matrix to retrieve components, survive, eat lunch and return safe to BC. The emphasis is more on keeping moving, not trusting anyone but your team if you are a Rebel. Sort of a cross between CTO, Predator/Prey and Murder Clue. The goal would be for teams to have to keep moving, hiding, looking for the specified locations, eating lunch on the way. |
| Equipment: |
Components to crash the matrix. |
Dodge The Bullet
| Description: |
Dodgeball is an easy activity where everyone can feel like they have a chance. |
| Basics: |
If a ball bounces it is dead -- it can't cause an out. If you are hit by a ball, you are out. If your thrown ball is caught, you are out. You can block a ball with a ball in your hand. The court has a halfway point and teams can't cross it. |
| Equipment: |
Balls |
Rumor Spreading
| Description: |
Try to make everyone believe a lie about another camper. |
| Basics: |
Players draw a card which has a rumor (untrue) about another camper. They then spend the rest of the week trying to spread their rumor. On the last day, we vote on how many heard it and how many believe it. |
| Equipment: |
None Available |
Oracle Fortune Telling
| Description: |
None Available |
| Basics: |
None Available |
| Equipment: |
None Available |
Time Capsule
| Description: |
There are several parts to this activity, but the core is that we bury something and several years later we dig it up |
| Preparation: |
Campers need to be prepared for a hike on a steep slope. Equipment should be carried which allows the safe collection of candles at the end of the hike. This includes flashlights, thick gloves, and appropriate containers. |
| Basics: |
We find some items we think would be significant, including perhaps a letter to your future self. They are loaded in the capsule which is buried with some pomp and circumstance. Hopefully 5 years later, we dig it up so you can see what you sent yourself. |
| Equipment: |
Tape Wrench Capsule Things to bury
|
Quiet Time
| Description: |
Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time. |
| Preparation: |
Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed. |
| Basics: |
Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment. |
| Equipment: |
None Available |
Kickball
| Description: |
Kickball is similar to baseball except it uses a playground ball and no gloves or bats. |
| Basics: |
Essentially the same as baseball, except for two things: if the ball is given to the pitcher before the batter reaches first base, it is an out. A runner is also out if struck by the ball. |
| Equipment: |
Playground ball Bases |
Cabin Cleaning
| Description: |
Clean the cabins and put away camp and personal gear in preparation for departure. |
| Basics: |
If it's dirty, clean it. Do your share. |
| Equipment: |
Cleaning supplies. |
Depart For Home
| Description: |
Pack your things, we're headed home! |
| Basics: |
None Available |
| Equipment: |
None Available |