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1990 Activity Details

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Winter Camp Future Society / History / 1990 Activity Details

1990 Activity Details

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Congregate At Bollman's House

Description: Everyone meets at the ancestral home of the Bollmen to arrange carpooling to camp.
Basics: None Available
Equipment: None Available

Depart For Camp

Description: Gentlepersons, start your engines! We're on our way to Winter Camp.
Basics: None Available
Equipment: None Available

Set-Up Personal Space

Description: Choose a bunk, make your bed, and stow your gear.
Basics: None Available
Equipment: None Available

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Battle Chess

Description: Played on a life-sized chess board. When attempting to capture a piece, the defender decides on a physical or mental challenge and the winner retains the square.
Basics: Basic rules are the same as chess but when you attempt to capture a piece, that piece can choose a physical or mental challenge. The winner of that challenge retains the square.
Equipment: Mental challenge questions.
Rope if there's not enough snow to make a board.

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

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Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Service Project

Description: Provide labor for a project to improve camp as designated by the ranger staff
Preparation: Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks.
Basics: Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better).
Instructions: Stay safe and work hard.
Equipment: Rangers will let us know if there are any tools they recommend.

Service Project

Description: Provide labor for a project to improve camp as designated by the ranger staff
Preparation: Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks.
Basics: Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better).
Instructions: Stay safe and work hard.
Equipment: Rangers will let us know if there are any tools they recommend.

Night In Heck

Description: A night of misery.
Basics: A night of misery
Equipment: None Available

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Cross-Country Golf

Description: The Winter Camp classic par 62 hole
Preparation: Rangers/Campmaster should be consulted to determine if the lake is considered safe, prior to the event so we can declare the lakes out of bounds if necessary.
Basics: Test your skills on our Par 62 course. Teams tee off at the Beaver Creek Skills building and attempt to put the ball in the cup, which is located at the nearby BC Field Sports area.
Instructions:
  1. The game is played as teams, with a fixed rotation, kind of like batting order in baseball.
  2. If a player can strike the ball again without moving his/her feet, then they can take a free stroke; this is the Rand Rule.
  3. Most other rules are the same as reqular golf.
Equipment: Golf Balls
Golf Clubs
Tees
Golf Bag

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Winter Camp Adventure

Description: A late-night randomized event.
Basics: The computer uses a text file to determine the nature of the game using a variety of tables to choose things. Each player is then assigned roles based on the random outcome.
Equipment: None Available

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Caveman Dinner

Description: Lights out, then eat the food using your hands. Communicate without words.
Preparation: Once cooked, food is placed in pots and taken outside for some cooling prior to eating. Food is served to individual campers using tongs; once it's on their plate, they eat it using their hands. Sometimes we leave the lights on until everyone is served, it depends on ambient light.
Basics: Lights out, then eat the food using your hands. Communicate without words. Food is meant to be eaten, not used to make a mess.
Equipment: candles

Murder Clue

Description: Can you figure out which Winter Camper was killed by whom, where and with what weapon?
Basics: Clue played human sized. Teams get a list of weapons, suspects and locations then visit locations to find clues to eliminate weapons and suspects.
Equipment: Someone has to set up the mystery and provide a way to eliminate people, places, and things.

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Sporting Event

Description: We vote to play a game we've got the gear for.
Basics: None Available
Equipment: None Available

Religious Service (Indoor)

Description: A Scout is Reverent
Basics: Everyone who wants to should attend. Those not attending should not interfere with the activity.
Equipment: Winter Camp Book of Worship.

Winter Camp Future Olympics

Description: Campers record their personal best in 6 events, then check it again 5 years later to see if they are doing better or worse.
Basics: We do 5 events: Standing Long Jump, Vertical Leap, Shot Put, Pushups in 30 seconds, sit-ups in 30 seconds, and 60 yard dash.
Equipment: Shot put.
Tape measure.

Time Capsule

Description: There are several parts to this activity, but the core is that we bury something and several years later we dig it up
Preparation: Campers need to be prepared for a hike on a steep slope. Equipment should be carried which allows the safe collection of candles at the end of the hike. This includes flashlights, thick gloves, and appropriate containers.
Basics: We find some items we think would be significant, including perhaps a letter to your future self. They are loaded in the capsule which is buried with some pomp and circumstance.
Hopefully 5 years later, we dig it up so you can see what you sent yourself.
Equipment: Tape
Wrench
Capsule
Things to bury

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Capture The Objective

Description: he classic Winter Camp sized game of Capture the Flag is back. Plays much like Capture the Flag except we add additional treasures to be stolen and if you're caught, it just costs your team points. After two hours of play, whichever has scored the most (or least) points is the winning team.
Basics: This game is played with points.
Getting captured costs your team points.
Stealing a treasure earns you points.
Making a capture earns points.
Stealing the objective is a lot of points.
Equipment: Objects to serve as treasure.
Object to be the objective.
Hole punch to mark captures.
ID card to get punched if caught.

Game Festival

Description: We make space and time available to play a variety of tabletop board and role-playing games.
Basics: Various games, no real structure
Equipment: Boardgames
RPG Rulebooks

Winter Camp Future Society Meeting

Description: None Available
Basics: None Available
Equipment: None Available

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Cabin Cleaning

Description: Clean the cabins and put away camp and personal gear in preparation for departure.
Basics: If it's dirty, clean it. Do your share.
Equipment: Cleaning supplies.

Depart For Home

Description: Pack your things, we're headed home!
Basics: None Available
Equipment: None Available