Winter Camp Future Society / History / XVI / Winter Camp XVI History
Winter Camp XVI History
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Rain! Winter Camp XVI was perhaps most noticeable for its rain, including two days during which it rained almost constantly. While the rain forced some changes, it did not stop the fun and encouraged further creativity. For the first time ever the hyperthermic conditions forced the campers not to complete the service project to their high expectations.
Making their rain-enhanced debut were Table-Top Soccer and the Murder-Clue board game. Both games were designed by Steve Donohue, with some assistance from Tim Hunt, John Howey, and Aaron Prunkard. In typical fashion, the soccer game produced a couple of arguments, few goals, and lots of simulated bumps and bruises.
The biggest addition of the year was The Quest, a multi-station rotating event that challenged pairs of campers both physically and mentally. The most memorable part of the quest occurred during set-up when Mr. Horn was left dangling from a tree for an hour as Mr. Rand worked to extricate him. Other new activities included the Frankenstein Event, Paper Airplane Flying Contest (scheduled previously, but never really held), Tug-of-War with a Pulley, Communications Merit Badge, and tournament competition in euchre and chess. The Hobby Draw also joined the list of new events and promised to give campers something to do while waiting for the next Winter Camp. Scout Jeopardy was raised to new heights with the addition of lock-out buzzers and a display board. Also, detailed instruction sheets were prepared for each activity.
New meal themes for the year included the Wayfarer's Lunch, the Body Temperature Meal, and the once impossible Willy Wonka Meal.
Winter Camp Savings Time was again imposed with reasonable success. In the end, Arrowmen left knowing that Winter Camp XVII would occur as surely as the sun rises in the west on Venus.
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