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2005 Activity Details

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2005 Activity Details

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Congregate At Bollman's House

Description: Everyone meets at the ancestral home of the Bollmen to arrange carpooling to camp.
Basics: None Available
Equipment: None Available

Depart For Camp

Description: Gentlepersons, start your engines! We're on our way to Winter Camp.
Basics: None Available
Equipment: None Available

Set-Up Personal Space

Description: Choose a bunk, make your bed, and stow your gear.
Basics: None Available
Equipment: None Available

Orientation

Description: Explain camp to the new and remind the old of the rules.
Preparation: We should have an agenda for the meeting and probably a list of teams to distribute. For those who haven't received them yet, binders should also be on hand.
Basics: Explain camp to the new and remind the old of the rules. Introduce everyone and divide into teams for the week. Create Duty Roster.
Equipment: None Available

Battle Chess

Description: Played on a life-sized chess board. When attempting to capture a piece, the defender decides on a physical or mental challenge and the winner retains the square.
Basics: Basic rules are the same as chess but when you attempt to capture a piece, that piece can choose a physical or mental challenge. The winner of that challenge retains the square.
Equipment: Mental challenge questions.
Rope if there's not enough snow to make a board.

Pit Crew For Lemans

Description: Prepare go carts for their trip around D-A.
Basics: Prepare go carts for their trip around D-A.
Equipment: None Available

Lemans Grand Prix Of D-A

Description: Once around Ranch Road in hand-drawn go carts.
Basics: Once around Ranch Road in hand-drawn go carts
Equipment: Go-carts
Ropes (for pulling)

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

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Baking

Description: Mixing, kneading, and waiting for the bread to be ready to bake.
Basics: Campers work in teams to prepare and bake loaves of bread and possibly other baked goods like cookies or cakes. This time is used to knead bread, wait for it to rise, knead more, let rise again, and finally bake. There is some waiting in htis process.
Equipment: None Available

Arrowmen Bingo

Description: Arrowmen are given a card with descriptions of campers. They get the card signed in a spot of their choice and it becomes their random card for a later bingo game.
Basics: There is a list of qualities and/or nicknames. Arrowmen meet people who meet those criteria and get them to sign. Later we play Bingo by calling out real names with the goal of getting 5 in a row. Sometimes we play for other things as well like corners or cover alls.
Equipment: Cards with quality list.
Bingo chips.
Prizes.

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Service Project

Description: Provide labor for a project to improve camp as designated by the ranger staff
Preparation: Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks.
Basics: Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better).
Instructions: Stay safe and work hard.
Equipment: Rangers will let us know if there are any tools they recommend.

Service Project

Description: Provide labor for a project to improve camp as designated by the ranger staff
Preparation: Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks.
Basics: Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better).
Instructions: Stay safe and work hard.
Equipment: Rangers will let us know if there are any tools they recommend.

Hobby Demo

Description: This will be the chance for everyone to show off the skills they've acquired as they've pursued their previous year's hobby. Bragging rights will likely be awarded for best presentation, best execution, and best pursuit
Basics: Demo last year's and select some new ones
Equipment: Hobby Form

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

4-Way Volleyball

Description: 2 Nets criss-cross creating a nice X. One team is in each side and the game is played much like volleyball
Preparation: Prior to the nets erection, the field should be inspected for hazards like holes or rocks which could result in injuries. If the field can't be cleared, then a different location should be selected.
Basics: Mostly plays just like volleyball
Instructions:
  1. There are four teams instead of two, and two nets are placed across each other to form an X
  2. Scoring starts at 0 and teams get a point every time they make a mistake
  3. Score fifteen points and you're out
  4. Dead courts (areas left vacant by a team being eliminated) are out of bounds
  5. Service is by the team counter-clockwise from the team making the error
  6. We rotate courts any time any team reaches a score divisible evenly by four
  7. If there are only two teams left, they must move to diagonally opposite courts (the Haubenstricker amendment).
Equipment: Nets
Volleyball
Stakes
Hammer
Rope

Tibetan Golf

Description: International retheming of Cross-Country Golf
Basics: Try to put the ball in tne hole using fewer strokes than the other team
Equipment: Clubs and balls.

Yeti Dodgeball

Description: Dodgeball with a very large ball.
Basics: If a ball bounces it is dead -- it can't cause an out.
If you are hit by a ball, you are out.
If your thrown ball is caught, you are out.
You can block a ball with a ball in your hand.
The court has a halfway point and teams can't cross it.
Equipment: Large ball(s)

World Games Emporium

Description: Traditional games from a variety of regions and cultures.
Basics: None Available
Equipment: Boardgames
RPG Rulebooks

Capture The Daimyo

Description: International retheming of Capture the Objective
Basics: This game is played with points.
Getting captured costs your team points.
Stealing a treasure earns you points.
Making a capture earns points.
Stealing the objective is a lot of points.
Equipment: Objects to serve as treasure.
Object to be the objective.
Hole punch to mark captures.
ID card to get punched if caught.

Casino Night

Description: Players are issued chips and then get a chance to test their skill at a variety of gambling tables. Usually, we include blackjack, roulette, poker, craps, and Volkswagen racing. We even had Banco one year (pretty much like blackjack, but cool enough for James Bond).
Basics: Rules are based on Casino games. The evening rules are that you can gamble until the casino closes or you go broke.
Equipment: Table Layouts
chips
cards
roulette wheel
deck shoes
plenty of dealers.

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Boomerang Bash!

Description: Playing with boomerangs.
Basics: Playing with boomerangs.
Equipment: Boomerangs

Bolas Throwing

Description: Attempt the use of this South American weapon.
Basics: Spin the bolas and throw it at a target with the goal of wrapping the target up.
Equipment: Bolas

Snow Soccer

Description: Soccer is a game played with a round ball which is mostly kicked but can also be hit with just about any body part except the hand and arms. The goal is to put the ball in the opponent's net more often than they put it in yours before the game ends.
Basics: Players try to put the ball in the opponent's goal. They can hit or move the ball with just about any body part except their hand/arm.
Equipment: Soccer Ball
Net or Goal Marker
Sideline Markers.

Time Capsule

Description: There are several parts to this activity, but the core is that we bury something and several years later we dig it up
Preparation: Campers need to be prepared for a hike on a steep slope. Equipment should be carried which allows the safe collection of candles at the end of the hike. This includes flashlights, thick gloves, and appropriate containers.
Basics: We find some items we think would be significant, including perhaps a letter to your future self. They are loaded in the capsule which is buried with some pomp and circumstance.
Hopefully 5 years later, we dig it up so you can see what you sent yourself.
Equipment: Tape
Wrench
Capsule
Things to bury

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Time Capsule

Description: There are several parts to this activity, but the core is that we bury something and several years later we dig it up
Preparation: Campers need to be prepared for a hike on a steep slope. Equipment should be carried which allows the safe collection of candles at the end of the hike. This includes flashlights, thick gloves, and appropriate containers.
Basics: We find some items we think would be significant, including perhaps a letter to your future self. They are loaded in the capsule which is buried with some pomp and circumstance.
Hopefully 5 years later, we dig it up so you can see what you sent yourself.
Equipment: Tape
Wrench
Capsule
Things to bury

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Frisbee Ultimate

Description: Somewhere between football and soccer
Basics: Each team has a goal line which the other team tries to psss. The frisbee is thrown and whichever team catches it tries to move towards the goal and score a point. You can only take three steps when catching and only if you were already moving. If the frisbee hits the ground, the team which didn't throw it last takes possession at that point. Defenders must stand at arm's length from the current thrower.
Equipment: Fribees and pylons to mark boundaries.

Demo Derby

Description: Crash up go carts.
Basics: Crash up go carts.
Equipment: None Available

Depart For Home

Description: Pack your things, we're headed home!
Basics: None Available
Equipment: None Available